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All images copyright (c)
Blizzard Entertainment
except for the walrus
who is copyright (c)
Michael Dashow

Page last updated on
August 5th, 2005


From 1998 to 2005, I worked at the majorly-successful game company Blizzard Entertainment. This page spotlights some of the magazine covers and other promotional art that I created for them. All feature characters from the game Diablo II, for which I did a ton of in-game art as well. Please keep in mind that this is work done explicitly for Blizzard. I do not own copyrights to any of the images or characters so I cannot sell you prints or give you permission to use them for a fan-site or anything like that. (So please don't e-mail me to ask. Even though I did the art, Blizzard owns the copyrights, so I can't give you permission.) However, a lot of these pics are available as desktop images. You can download them from the Blizzard Diablo II Desktop Wallpaper page.

If you're curious about the work that I did for Blizzard and how the art process differs from my painting, you can see more of my in-game 3D art from Diablo II here. There's also is an interview with me from about five years ago on one of my favorite Diablo II fansites, Diabloii.net.

Computer Games Strategy Plus

Computer Games Strategy Plus,
July 1999

My first cover, the Barbarian in light armor on one of the Act II desert cliffs. There were some Sabre Cats in the lower left that were edited out of the image. The Barbarian was the second player character that I modeled for the game. I learned a lot by doing the Sorceress first: A lot of textures that look good in a high-resolution render don't look good at game-size. All of this page's high-res renders of the sorceress have some very different textures from what was used in the game art. But having learned some tricks, the Barbarian you see here is the exact same as he is in the game (only larger!)



Computer Gaming World

Computer Gaming World,
June 2000

The sorceress attacking a plethora of monsters in the Act III city of Travincal. I reworked a lot of the Sorceress' medium armor to look good in a high-res render, but CGW wanted her pretty small with a camera angle similar to that in the game. Monsters attacking her include the Thorned Hulks at the bottom - my first monsters modeled for the game - the Bat Demons on the upper left, and Phil Shenk's "Big-Heads" on the upper right. Because of the requirements for the cover art direction, this piece doesn't stand well on its own and is not my favorite.



Game Developer

Game Developer,
October 2000

Now this, on the other hand, works quite well on its own. It's Diablo himself, in his fortress in hell, at the end of the game. Once the game released, I was very excited to finally be able to put this guy on a magazine. Pity that the art director took out some of the glow effects from the stained glass window and squashed the image horizontally a bit to squeeze him into the page. I intended for him to bleed off the sides and be all that much bigger. Now you see why I like art directing my own covers when I do work for publishers like Tachyon!



Play Online August

Play Online,
August 2000 (Japan)

A striking image of the Barbarian in full heavy armor in the Lut Gholein sewers. Dave Glenn, background artist extrordinaire on Diablo II, did both the background set and helped me do all of the lighting and effects in this piece. I'd never done too much fancy with lighting before, and I learned a lot working with him.



Play Online September

Play Online,
September 2000 (Japan)

The Barbarian and Sorceress take on the Den of Evil in the beginning of the game. These are the actual models used in the game, by the way. I did very little modification to them for these high-resolution renders... Just some of the sorceress' metal textures have been swapped out to add a bit more subtle detail as I mentioned earlier. They just don't look as good when rendered 75 pixels tall, do they? This image was originally going to grace the game's credits page, but was swapped out at the last minute. I don't know why.



Hell Frozen Over

Diablo 1.10 Patch
Load Screen

Nearly three years after Diablo II shipped, Blizzard is still supporting the game and the community. Patch version 1.10 made some sweeping chnages to the game, making it once again exciting for the die hard fans that we're still playing. However, it took us a really long time to come out with the last patch... A fact that prompted Blizzard North to poke some fun at itself by depicting Hell frozen over on the patch's load screen. This was my humorous take on the scene, as requested by Blizzard. This here is only a detail, but you can follow the link to the Blizzard site to see full versions of it.



Mummy Attack

Mummy Attack
Halloween 2003

I was asked to come up with a scary Diablo-themed image as a downloadable desktop for the Blizzard website. We'd just released the 1.10 patch (see the above entry) and I guess the idea was to keep the site relatively live by providing its first desktop updates in a few years. Or heck, maybe they just figured that if I'm busy painting a picture, I'd stay out of peoples' hair! :-) Anyhow, I decided to work with a couple of characters that i hadn't illustrated before, the Amazon and the Paladin. Again, you're only seeing an excerpt here, but they're being swamped by 50 mummies being revived by the greater mummy Radament. They're all in there, just a whole boatload of mummies. Kinda creepy, and easily the most complicated, busy composition that I've ever attempted! See the full image at the Blizzard web site.



Diablo vs WoW

Diablo vs
Worlds of Warcraft

A new promotion involved playing Diablo II to win copies of Blizzard's newest game, Worlds of Warcraft. I was asked to come up with an image showing Diablo one one side and some of the recognizeable races from Warcraft on the other. This piece went through several modifications as I laid it out. Another version, deemed too silly, had a Dwarf grasping onto Diablo's shins and about to hack his kneecap, with Diablo looking like "Am I supposed to take this seriously?" Another version took place about three seconds after this shot, with the characters not merely facing off against each other but in full combat. A nice concept, but the composition just wasn't as strong. I really enjoyed this assignment because it was my first chance to illustrate the wonderful Warcraft character designs. Anyhow, even if you don't want to download the desktop, go to the Blizzard Desktop Page anyhow, if only to see the full piece. What you're seeing here to the right is merely a detail from the larger piece.



Mummy Attack

Andariel

My last Blizzard desktop: I was asked to come up with something cool for the Diablo 1.11 patch, possibly something with Andariel... "Be sure to make her sexy but not TOO sexy, if you know what we mean..." I knew what they meant. Phil Shenk's original design for Andariel is basically topless, a fact that's easily overlooked when she's at screen resolution in the game but is harder to conceal in a giant desktop. Fortunately there were also some redesigns of a PG-13 version of the character done for the possibility of making an Action Figure, and I checked those out to get some ideas on... um... mammary concealment.
Anyhow, you can see the full piece at the Blizzard website here.

This desktop was released the same day as the Diablo 1.11 patch, and the same day that the entire staff of Blizzard North was let go. And two weeks after I fortuitously resigned from Blizzard Entertainment. So that about wraps it up for this page...!





Addendum, Firday August 5th:

Okay, so now everyone who saw this on Diabloii.net (hi, Flux and Elly!) is curious and folks are e-mailing me qustions and reading into my above post and all that. I haven't been at Blizzard North for almost three weeks now, and look what happens to the place with me gone! :-) I don't know a ton but can share what little I do know. The team at Blizzard North arrived at work on Monday to find the upper management of Blizzard South there. They were all asked to go home and return at a later time to clean out their belongings and meet one-on-one with management representatives. I believe what technically happened was that all Blizzard North employees were let go and invited back to reapply for their jobs down south. Well, some of them were, anyhow. Others were told that there wouldn't be a place for them down in Irvine. I cannot tell you what the team was working on up at North, and I do not know what folks who go down south will be working on once they get there. The fact that there are already a ton of jobs open at Blizzard South is evident from a perusal of Blizzard's own web site.

I can tell you that everyone I've spoken with has reported an extremely generous severance package, so the ones who decide not to go down (or are not invited to) are not in dire straights just yet. And there is a lot of game development going on in the Bay Area and everyone at North was extremely talented and competant. I know they'll all do okay whereever they end up, and my best wishes go out to each and every one of them.

Many of the people who were involved in the making of Diablo II have long since left to form other companies. A big group of them are in San Francisco at Flagship, as you likely all know, and had an extremely successful showing of 'Hellgate: London" at this past E3. I'm planning on having lunch with some of them next week and catching up a bit. Another pile of D2 folks launched Castaway Entertainment, and are working on some great stuff too. (I haven't seen it myself, but they're a talented group.) I would not be surprised if thei new round of changes spawns even more ex-Blizzard spin-offs, but time will tell...

I, meanwhile, left to "pursue other interests," as they say. I am now at a very small start-up in San Francisco, working my butt off and loving every minute of it. (How small is it? My title is Art Director but at the moment I'm everything in the Art Team from Director down to Peon/Flunky.) We're right by SBC Park in the City, the hot new area for multimedia start-ups, and we all walked over yesterday to catch the Giants game. (They rallied in the 8th and beat the Colorado Rockies!) and then wandered back to the office to get some more done. How cool is that?

But anyhow, don't expect me to trash-talk Blizzard management or divulge what we were working on or anything like that. I feel they made the wrong decision, but hey, they manage a multimedia software giant and I'm just me. They may know better than I, y'know, and so who am I to second guess? And myself, I'd much rather live in the San Francisco Bay Area than anywhere else in the world, so if I were still there, I wouldn't be for long, if you know what I'm saying. Still, best of luck to all my former coworkers, and see you all around...!

-mike